YDX Innovation announces development completion of Disney VR Game, Two New Titles and a Focus on Consumer-based VR initiatives.

Apr 27, 2020

VANCOUVER, B.C., April 27, 2020 — YDX Innovation Corp. (TSX-V: YDX, OTC: YDRMF, FSE: A2PB03) (“YDX” or the “Company”) is pleased to announce that its Arkave Studios team has completed the development phase of the previously announced game “Mickey Mouse and the Golden Heart”. The Company would also like to state a new strategy focused on consumer-based content for gaming and corporate training.

The Company has recently finished the development of two other gaming titles in Virtual Reality: “Romans from Mars” in association with Liquid Media Group (“Nasdaq: YVR”) and a new title, not announced before as requested by the client, for an animation title being currently broadcasted by Cartoon Network in the USA and Netflix (NASDAQ:NFLX)  Canada.

“The location-based entertainment industry has recently been affected by the COVID-19 pandemic, with most locations being closed, worldwide. But it’s important to have new content ready to go, so when this unprecedented calamity is finally over, we will have great content waiting for people looking for a distraction and a sense of normality. We are in direct conversations with our clients and malls partners that are preparing a post-COVID plan of action”- stated Daniel Japiassu, CEO of YDX Innovation. “Part of these discussion include the possibility of bringing virtual experiences directly to consumers.”

Arkave Studios and YDreams Global, have been responsible for seventeen Virtual Reality games and experiences for clients such as Coca-Cola, Shell, Cisco, McLaren and the University of British Columbia.

Recent studies by market research companies indicate Virtual Reality as one of the key sectors seeing growth opportunities during the COVID-19 pandemic and renowned publications as “The Guardian” report the increase in popularity of the consumption of virtual experiences during the Covid-19 crisis and a change of consumption habit that should change the growth rate of new technologies like Virtual and Augmented Reality after the pandemic has passed.

Sectors of Gaming and Education/Training are among the sectors identified as a probable increase in the growth rate.

As a result of this new reality, YDX would like to announce the expansion of the Arkave Studio’s initiatives for content development, both for gaming and corporate/enterprise training. At the same time, the Company will seek to make leadership changes and expanding its salesforce to include a broader representation of its services and geographic markets.

The Company will focus on the creation of content with the potential to be consumed directly from homes as well in entertainment centers. The YDX team has started conversations with clients with the intention to further develop the current games to be adapted as a consumer-based content, but also looks forward to starting the development of its own new consumer-based titles developed by the Arkave Studios team.

YDX is making these changes at a time of unprecedented challenge for its clients. New content, titles and game customizations are core to their success, fueling the need for transformation and continuous innovation. Digital disruption is blurring traditional industry lines, making immersive and dynamic experiences an imperative. This disruption and other changes are happening at the intersection of reality and virtual experience.


Reference Links:

360 Market Research – VR in Education Report

ResearchandMarkets.com – VR Growth Reports

Fortune Business Insights – VR Gaming Report

The Guardian – Article: Beginning of a New Era

The Economic Times – Article: Will Covid-19 change the fate of virtual reality and augmented reality?



About YDX Innovation

YDX Innovation Corp. (TSXV- YDX :: www.ydxinnovation.com) is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions.

Currently three divisions are part of the YDX Family:

Arkave VR Arena – https://sales.arkavevr.com/ – a gaming platform that brings the most immersive Virtual Reality experience to Location Based venues with a highly scalable business model. The Company will release an exclusive game with Disney featuring Mickey Mouse. The release date is set for Q1 2020.

YDreams Global – www.ydreamsglobal.com – have developed over 1,300 interactive experiences for clients all over the world such as Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AmBev, Qualcomm, Unilever, City of Rio and Fiat.

Game On Festival – www.gameonfestival.com – is a new event under development by the Company that combines eSports Tournaments with a large Interactive Exhibition about the videogame industry and its history.

More Information:
Daniel Japiassu
Director and CEO
(604) 704-6466

contact@ydxinnovation.com | www.ydxinnovation.com | ww.youtube.com/ydreamsglobal


This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the intention to fund, organize and manage the proposed Dota 2 tournament; that the Company may successfully raise funds for charities and to fund initiatives aimed at fighting the Corvid-19 pandemic; and that the Company may successfully acquire BEAT. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the proposed tournament, including: that the Company’s assumptions in making forward-looking statements may prove to be incorrect; adverse market conditions; the inability to finance any costs required to successfully hold the tournament; that future results may vary from historical results; and that market competition may affect the outcome of the business, results and financial condition of the Company. Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.
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