YDX Innovation and BEAT Gaming Announces Results of Esports Tournament.
VANCOUVER, B.C., May 5th, 2020 — YDX Innovation Corp. (TSX-V: YDX, OTC: YDRMF, FSE: A2PB03) (“YDX” or the “Company”) is pleased to announce the completion of the ninth season of the Dota 2 Invitational Tournament. The online event took place on April 28th to 30th and was produced by Beat Gaming (“BEAT”), an arm’s length private esports company, sponsored and co-produced by YDX Innovation with additional sponsorship by Twitch.tv and Corsair, a world leader in high-performance gaming peripherals and PC products.
The winner of the three-day event was the team 4Zoomers, who won the grand prize of $10,000 USD in addition to $2,500 USD paid to a charity of their choice: the Leukemia & Lymphoma Society. For more information about their work, please visit: LLS.org
The event also generated another $3,200 CAD to Red Cross Canada and two COVID-19 programs that provide food to people in need this crisis.
During the three days, there were approximately 200,000 unique viewers who watched the tournament, with over 155,000 hours of watched content and a total audience viewership of 828,000, across Twitch, Social Media, Reddit and other online platforms.
The event was seen in 14 countries and was broadcasted in three languages: English, Russian and Portuguese. The largest number of viewers was from the United States (33%), followed by Russia and countries including Canada, Peru, the Philippines and the United Kingdom.
“This was a great first collaboration between YDX and Beat Gaming. The event exposed the YDX brand to the esports community and received great feedback online. We are very happy with our choice to pursue the acquisition of Beat Gaming and add their expertise to our group. The company will continue to grow our initiatives in esports and online gaming” – stated Daniel Japiassu, CEO of YDX Innovation.
The fundraiser to help Red Cross Canada, Food Banks Canada and the Breakfast Club of Canada is still open and we invite shareholders, friends and supporters of the YDX Group to visit the page and donate to one of the charities.
About YDX Innovation
YDX Innovation Corp. (TSXV- YDX :: www.ydxinnovation.com) is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following three divisions:
Arkave VR Arena – https://sales.arkavevr.com/ – a gaming platform that brings the most immersive Virtual Reality experience to Location Based venues with a highly scalable business model. Developed as an all-in-one gamers haven featuring state-of-the-art free room tech right down to the most nostalgic gaming systems.
YDreams Global – www.ydreamsglobal.com – have developed over 1,300 interactive experiences for clients all over the world such as Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AmBev, Qualcomm, Unilever, City of Rio and Fiat.
Game On Festival – www.gameonfestival.com – is an interactive entertainment event that celebrates the video game universe. Designed for gamers, families and fans of all ages, this Festival is a fusion of culture, entertainment and fun through Interactive Exhibits, Game Arenas, eSports Tournaments, high impact collective experiences, among other fun activities, all brought together in one large exhibition-style event.
Director and CEO
email@example.com | www.ydxinnovation.com | ww.youtube.com/ydreamsglobal
This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the intention to fund, organize and manage the proposed Dota 2 tournament; that the Company may successfully raise funds for charities and to fund initiatives aimed at fighting the Corvid-19 pandemic; and that the Company may successfully acquire BEAT. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the proposed tournament, including that the Company’s assumptions in making forward-looking statements may prove to be incorrect; adverse market conditions; the inability to finance any costs required to successfully hold the tournament; that future results may vary from historical results; and that market competition may affect the outcome of the business, results and financial condition of the Company. Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.
Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.