YDX Innovation Partners with Comic Convention Group to Create an International Esports Cup in 17 Countries

Aug 13, 2020

VANCOUVER, B.C., August 13th 2020 — YDX Innovation Corp. (TSX-V: YDX, OTC: YDRMF, FSE: A2PB03) (“YDX” or the “Company”), is pleased to announce that it has partnered with Comic Convention Latin-America, to create an international esports cup to take place in 17 countries as part of the 2021 event calendar of the World Tour.

The Comic Convention Latin-America group started with events in South America and in 2020 a coalition of experienced event planning companies joined the group to support the international growth and the event will expand, with 17 countries confirmed for 2021: Costa Rica, Panama, Ecuador, Colombia, USA, Peru, Bolivia, Chile, Italia, Switzerland, France, Spain, Portugal, Paraguay, Argentina, Uruguay, and Mexico – in order of event date.

YDX Innovation will work with the ComCon Group to create an esports cup that will feature tournaments with 5 different game titles in each country. The tournaments will be open to any citizen of that country with the goal to find the best national teams in each game. The group is in discussion with several countries interested in hosting a global grand finale, in November 2021, that would see all 17 countries compete together.

YDX will be responsible for the full production of the esports tournament series.  This will include all aspects of the tournament organization, curating and creating web and social media content, engaging new brand sponsors and producing a world-class live broadcast.   The Company will be working with a global team of esports executives, influencers, streamers and pro-players.

“This initiative represents why we invested in esports and how we can bring our 17 years of experience and over 2,000 projects delivered to create a world-class esports tournament brand. The International Esports Cup will not only position YDX as a global esports leader but will seek to democratize competitive gaming in many countries that haven’t yet had that opportunity.   Together with Comic Convention Latin-America group, we will be able to leverage a brand that has a passionate and energetic fan base that actively plays video games and competes” –  Stated Daniel Japiassu, CEO of YDX Innovation.

Online tournaments start in February and the first Comic Convention is scheduled for April 2021 in Costa Rica.

 

About Comic Convention Latin-America

Comic Convention Latin-America (http://comicconventionlatam.com) is the owner of the largest network of Comic Conventions in the world with 17 confirmed venues for 2021, making it the global leader in this type of events. Its success story began with the organization of the Lima Comic Con in 2018 and 2019, with more than 100,000 attendees. Now, Comic Convention Latin-America expands its experience around the world to reach more followers and expand its offer exponentially.

 

About YDX Innovation

YDX Innovation Corp. (TSXV- YDX :: www.ydxinnovation.com) is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following four divisions:

Arkave VR Arenahttps://sales.arkavevr.com/ – a gaming platform that brings the most immersive Virtual Reality experience to Location-Based venues with a highly scalable business model. Developed as an all-in-one gamers haven featuring state-of-the-art free room tech right down to the most nostalgic gaming systems.

YDreams Globalwww.ydreamsglobal.com – have developed over 1,300 interactive experiences for clients all over the world such as Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AmBev, Qualcomm, Unilever, City of Rio and Fiat.

BEAT Gaming www.beat.gl -Founded in 2011, BEAT Gaming is an experienced Canadian esports company that has organized internationally recognized events such as the Dota 2, Overwatch and PUBG BEAT Invitational. Since its creation, BEAT has organized over 30 professional and semi-pro esports events, which have reached over 40 million views globally.

Purple Mage Advisorswww.purplemage.com – Purple Mage Advisors (PMA) is a research and data analysis firm that specializes in player recruitment and development in the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and relevant statistical reporting.

 

More Information:

Daniel Japiassu

Director and CEO

dj@ydx.rocks

(604) 704-6466

contact@ydxinnovation.com | www.ydxinnovation.com | www.youtube.com/ydreamsglobal

This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the belief that Company has a bright future that depends on strategic investment in new technologies; the intention to build a sustainable and conscientious company; the intention that YDX will have a stronger presence online through new products in esports and VR; and the intention to bring Virtual Reality to consumers directly and offer expertise in immersive technologies to allow companies to better operate during the new reality of the COVID-19 pandemic.  Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies.  Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the Transaction, including: that the Company’s assumptions in making forward-looking statements may prove to be incorrect; general adverse market conditions and competition; the inability to finance operations and/or obtain any future strategic investment necessary to implement new technologies; the inability to build a sustainable, conscientious company with a stronger presence online through new products in esports and VR; the inability to bring Virtual Reality to consumers directly and offer expertise in immersive technologies; and that market conditions related to the COVID-19 pandemic may negatively affect the outcome of the business or operations of the Company, including its results and financial condition.  Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.

 

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.