YDX Innovation Launches Platform for Online Virtual Events
VANCOUVER, B.C., September 14th 2020 — YDX Innovation Corp. (TSX-V: YDX, OTC: YDRMF, FSE: A2PB03) (“YDX” or the “Company”), is pleased to announce that it has developed a new product that is now being offered to companies looking for an innovative way to host online events.
YDreams’ Virtual Events Platform (“Platform”) is an interactive and customizable virtual environment that can be used to host events for up to 10,000 online participants, concurrently, and hosted across multiple device types and operating systems. The simplicity of our Platform browser-based means users won’t need to install any plugins or additional software, making our Platform significantly more user-friendly, when compared to competitive products in the market. The Platform also supports interactive experiences through VR headsets.
“At the onset of the pandemic, we received numerous requests from clients and partners, in the live-events industry, asking for a creative solution for virtual meetings and events. The challenge was making the solution accessible and immersive at the same time, so it was important to go beyond virtual reality. Our Platform brings an alternative, and more interactive, solution to the current conference options. Immersive environments are better for attention retention and offer a natural interface for networking. Even after this health crisis passes, our working behaviour has now changed and many big corporations are making remote working permanent. This is the new normal, and we are excited to support this ‘normal’ with, what our team affectionately calls, a Zoom-killer app.” – stated Karina Israel, COO of YDX Innovation.
The initial response has been overwhelmingly positive with many demonstrations already made with companies across North and South America. YDX’s research and development team will continue to work on the Platform to create additional integrations and solutions for online immersive tools.
“We are continuing to evolve our virtual events Platform and will include specialized modules for training sessions and business pitches. The business world has accepted the new normal of using online communications and coupled with the inability for non-essential travel, companies need to have a virtual events strategy. At the same time we realize that there is some ‘Zoom fatigue’ and that’s why we are applying our knowledge in gamification and user experience design to enhance the way we can talk to an online group of people and deliver an unmatched experience” – added Daniel Japiassu, CEO of YDX Innovation.
Click here to see a sneak preview of the Product: https://youtu.be/GFpsvKWXhAQ
About YDX Innovation
YDX Innovation Corp. (TSXV- YDX :: www.ydxinnovation.com) is a technology company that develops products and services and is an expert in immersive technologies like Augmented and Virtual Reality, eSports events and Interactive Exhibitions under the following four divisions:
Arkave VR Arena – https://sales.arkavevr.com/ – a gaming platform that brings the most immersive Virtual Reality experience to Location-Based venues with a highly scalable business model. Developed as an all-in-one gamers haven featuring state-of-the-art free room tech right down to the most nostalgic gaming systems.
YDreams Global – www.ydreamsglobal.com – have developed over 1,300 interactive experiences for clients all over the world such as Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AmBev, Qualcomm, Unilever, City of Rio and Fiat.
BEAT Gaming – www.beat.gl -Founded in 2011, BEAT Gaming is an experienced Canadian esports company that has organized internationally recognized events such as the Dota 2, Overwatch and PUBG BEAT Invitational. Since its creation, BEAT has organized over 30 professional and semi-pro esports events, which have reached over 40 million views globally.
Purple Mage Advisors – www.purplemage.com – Purple Mage Advisors (PMA) is a research and data analysis firm that specializes in player recruitment and development in the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and relevant statistical reporting.
Director and CEO
This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the belief that Company has a bright future that depends on strategic investment in new technologies; the intention to build a sustainable and conscientious company; the intention that YDX will have a stronger presence online through new products in esports and VR; and the intention to bring Virtual Reality to consumers directly and offer expertise in immersive technologies to allow companies to better operate during the new reality of the COVID-19 pandemic. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the Transaction, including: that the Company’s assumptions in making forward-looking statements may prove to be incorrect; general adverse market conditions and competition; the inability to finance operations and/or obtain any future strategic investment necessary to implement new technologies; the inability to build a sustainable, conscientious company with a stronger presence online through new products in esports and VR; the inability to bring Virtual Reality to consumers directly and offer expertise in immersive technologies; and that market conditions related to the COVID-19 pandemic may negatively affect the outcome of the business or operations of the Company, including its results and financial condition. Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.
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