YDX Announces the Launch of Parabellum Esports, Canada’s Newest Competitive Esports Team

Dec 17, 2020


VANCOUVER, B.C. – December 17th, 2020 – YDX Innovation Corp (TSX-V: YDX, OTC: YDRMF, FSE: APY1) (“YDX” or the “Company”), is pleased to announce the launch of Canada’s newest esports team Parabellum Esports.  (“PBLM”).  The name Parabellum, is Latin for “Prepare for Battle” and reflects their core precepts of integrity, competition and victory. 

Starting in 2021, PBLM will field rosters in Valorant, Rainbow Six, CSGO, Brawlhalla, NHL21, Fortnite, Rocket League, Super Smash Bros. Ultimate, iRacing and FIFA. PBLM has also mandated its commitment in being the first esports organization to embrace gender parity with having at least 40% of their competitive and content teams represented by women. 

PBLM is rebranded from the previously announced acquisition of SxD Esports. Given the increasing demand, PBLM will also continue to sell merchandise under that name in 2021.  Chris Lamarucciola will serve as PBLM’s President and Justin Corlevic will serve as its General Manager.

“Today the sun sets on SxD Esports, and it rises with Parabellum, a new esports organization born in Canada that will showcase the best and brightest that this country has to offer.  Our focus is winning, plain and simple,” according to Chris Lamarucciola

Parabellum has recently made a string of new player and content creator signings most notably, Juwan ‘JBoogie’ Brescacin who will be lacing up for the Toronto Argos this season, while showcasing his Call of Duty skills on stream.  According to Brescacin, “I’m really excited to be joining the Parabellum team and continuing to create content and engage my fans and supports.”

With the announced merger with Amuka Esports, YDX will now have a complete esports ecosystem with venues, leagues, tournaments, media and now a competitive teams division. This uniquely positions the company to be able to offer brand activations across all verticals in the esports universe, something that major brands have been asking for.

“We are amped to be able to finally announce PBLM, an esports team like none other.  We want to be Canada’s team, to represent our country and showcase to the world what we are made from.  We are here to entertain, to compete and to win,” according to Ben Feferman, CEO of Amuka Esports. 

According to a recent publication by Forbes, the most valuable esports company currently is TSM, with a valuation of US$ 410 Million, followed by Cloud 9, valued at US$ 350 Million. It is interesting to note that the revenues from those organizations come from 50% and 70% (respectively) from esports, the remaining coming from services like TSM’s Blitz, which has 10 million active monthly users and offers playing analysis and training sessions. Other main sources of revenues include social media channels and content creators.

“Parabellum is a strategic move for the YDX Esports Division and our future post-merger with Amuka Esports. We want to pave a solid road for players that want to go from amateur to professional gaming and provide several services and products to help them along the way. We are creating an ecosystem that benefits from the training algorithms of Purple Mage, the content creation from Render, the merchandising expertise for Organized Gaming and now the academy and professional gaming that will be led by Parabellum. We could not be more excited about this merger with Amuka and all the potential that 2021 brings. All the pieces are in place now and YDX is ready for our next phase of evolution.” – Stated Daniel Japiassu, CEO of YDX Innovation.

For more information about Parabellum, please follow https://twitter.com/PBLMesports

About YDX Innovation

YDX Innovation Corp. (TSXV: YDX :: www.ydxinnovation.com) is a global leader in the commercialization of immersive new technologies that incorporate virtual reality, augmented reality, esports and gaming.   Its core business seeks to monetize through licensing its IP, developing interactive exhibitions and through esports tournaments and content. 

Arkave VR Arenahttps://sales.arkavevr.com/  is a proprietary gaming platform that brings location based virtual reality to any location-based event or entertainment centre. Arkave features state-of-the-art free roam technology coupled with a vast library of both in-house and third party games.

YDreams Globalwww.ydreamsglobal.com – has developed over 2,000 interactive and immersive experiences for some of the largest global brands including  Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AB InBev, Qualcomm, Unilever, Fiat and the City of Rio de Janeiro.

BEAT Gaming www.beat.gl – is an industry leading esports company that has organized internationally recognized events such as the Dota 2, Overwatch and PUBG BEAT Invitational. Since its creation, BEAT has organized over 30 professional and semi-pro esports events, which has reached over 40 million viewers globally.

Purple Mage Advisorswww.purplemage.com – Purple Mage Advisors (PMA) is a research and data analysis firm that specializes in player recruitment and development in the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and relevant statistical reporting.

RENDERwww.render.gg – Render is a professional video production studio specializing in crafting video content for YouTubers, Streamers, Teams and Brands. Render is highly specialized in gaming content, but also works with a wide variety of digital media.


More Information:
Daniel Japiassu
Director and CEO
(604) 704-6466

contact@ydxinnovation.com | www.ydxinnovation.com | www.youtube.com/ydreamsglobal


This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the intention to acquire Amuka Esports; Thew new merged company be an immediate industry leader in delivering esports; that the combined company will be able to have a more streamlined operation workflow to better monetize its existing revenues stream.  Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies.  Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the Transaction, including: that the Company’s assumptions in making forward-looking statements may prove to be incorrect; general adverse market conditions and competition; the inability to finance operations and/or obtain any future strategic investment necessary to implement new technologies; the inability to build a sustainable, conscientious company with a stronger presence online through new products in esports and VR; the inability to bring Virtual Reality to consumers directly and offer expertise in immersive technologies; and that market conditions related to the COVID-19 pandemic may negatively affect the outcome of the business or operations of the Company, including its results and financial condition. Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.