YDX Innovation’s PMA Extends Contract with Mobapool
VANCOUVER, BC / ACCESSWIRE / February 18th, 2021 / YDX Innovation Corp (TSXV:YDX)(OTC PINK:YDRMF)(FSE:APY1) (“YDX” or the “Company”) is pleased to announce being awarded a contract extension for future Mobapool tournaments. The Purple Mage Metric (PMM) used for the first time in correspondence with the Feb 13th Mobapool tournament and has impressed the tournament organizers and the esports competitors.
The PMM allows the audience to obtain a sense of what players have a higher rating according to the data points calculated in the metric. People can use the PMM as a benchmark to compare the gameplay of their favourite League of Legends (“LoL”) players.
“It is important for the audience to gauge how their favourite esport athletes compare against their competition. The PMM is pushing to become the industry standard measure of player performance across esports” said Kevin Schoenewolf, the Sr. VP of operations at Purple Mage. “The MobaPool contract brings in a revenue potential of up to $50,000 per year adding to the recent string of contracts signed by Purple Mage.”
The Purple Mage Metric uses live in-game data to rate player efficiency across multiple game titles with the goal of becoming the industry standard ranking system in esports. The PMM for League of Legends is taken from live in-game data and calculated based on kills, deaths, assists, wins, losses, creep score, and other important LoL data points.
“The extension of the relationship with Mobapool after our first tournament validates the PMM and what it can do for tournaments and gamers. It proves the appetite from the gaming industry for innovative metrics and data analysis, both areas where Purple Mage shines. We are happy with the results from our first project and see in Mobapool a long-term partner for many tournaments to come” – commented Daniel Japiassu, CEO of YDX Innovation.
Mobapool is a mobile application that lets the audience vote on head-to-head winners for in-game prizes. The Purple Mage Metric was displayed for each player in the tournament giving the opportunity for the audience to view which player was more efficient based on previous in-game data.
About YDX Innovation
YDX Innovation Corp. (TSXV: YDX :: www.ydxinnovation.com) is a global leader in the commercialization of immersive new technologies that incorporate virtual reality, augmented reality, esports and gaming. Its core business seeks to monetize through licensing its IP, developing interactive exhibitions and through esports tournaments and content.
Arkave VR Arena – https://sales.arkavevr.com/ – is a proprietary gaming platform that brings location based virtual reality to any location-based event or entertainment centre. Arkave features state-of-the-art free roam technology coupled with a vast library of both in-house and third party games.
YDreams Global – www.ydreamsglobal.com – has developed over 2,000 interactive and immersive experiences for some of the largest global brands including Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AB InBev, Qualcomm, Unilever, Fiat and the City of Rio de Janeiro.
BEAT Gaming – www.beat.gl – is an industry leading esports company that has organized internationally recognized events such as the Dota 2, Overwatch and PUBG BEAT Invitational. Since its creation, BEAT has organized over 30 professional and semi-pro esports events, which has reached over 40 million viewers globally.
Purple Mage Advisors – www.purplemage.com – Purple Mage Advisors (PMA) is a research and data analysis firm that specializes in player recruitment and development in the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and relevant statistical reporting.
RENDER – www.render.gg – Render is a professional video production studio specializing in crafting video content for YouTubers, Streamers, Teams and Brands. Render is highly specialized in gaming content, but also works with a wide variety of digital media.
Director and CEO
This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the intention to acquire Amuka Esports; Thew new merged company be an immediate industry leader in delivering esports; that the combined company will be able to have a more streamlined operation workflow to better monetize its existing revenues stream. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the Transaction, including: that the Company’s assumptions in making forward-looking statements may prove to be incorrect; general adverse market conditions and competition; the inability to finance operations and/or obtain any future strategic investment necessary to implement new technologies; the inability to build a sustainable, conscientious company with a stronger presence online through new products in esports and VR; the inability to bring Virtual Reality to consumers directly and offer expertise in immersive technologies; and that market conditions related to the COVID-19 pandemic may negatively affect the outcome of the business or operations of the Company, including its results and financial condition. Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.
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