YDX Innovation Corp and Render USA Sign Editor Agreements with Popular YouTuber, CodeMiko

Feb 25, 2021

VANCOUVER, BC / ACCESSWIRE / February 24th, 2021 / YDX Innovation Corp (TSXV:YDX)(OTC PINK:YDRMF)(FSE:APY1) (“YDX” or the “Company”) is pleased to announce that Render USA, a subsidiary of YDX Innovations, has successfully entered into a services contract with popular YouTube streamer, CodeMiko.

CodeMiko, a popular virtual streamer (vtouber), released her first Twitch stream on March 20th, 2020. Since then, she has seen a huge rise in popularity, amassing a following of 475,000 followers on Twitch, and 123,000 followers on Twitter. Her YouTube, which has 121,000 subscribers, hosts interviews with major celebrities such as rapper T-Pain, and major influencers such as Asmongold, Greekgodx and AustinShow. She also hosts a variety of other content, including gaming and hangout streams.

The contract, which was executed on February 23rd, commissions Render USA 3 videos a week, totalling 12 a month, and will extend indefinitely.

“Bringing a content creator of this stature to the Render family is a huge win for both parties. CodeMiko is taking the industry to a whole new level with innovation and creativeness. This is a perfect match for Render as a company that’s always full throttle when it comes to being at the forefront in state-of-the-art technology trends,” says Santiago Mansur, Sales Manager of YDX

Render, a video editing company founded in 2018, works with streamers and professional esports organizations worldwide. Render employs over 20 editors and has accumulated over 1bn (one billion) views. Render’s services include video editing, graphic design, content management, SEO, and more. Render also has exclusive programs to ensure client success and is working on developing more.

About YDX Innovation

YDX Innovation Corp. (TSXV: YDX :: www.ydxinnovation.com) is a global leader in the commercialization of immersive new technologies that incorporate virtual reality, augmented reality, esports and gaming.   Its core business seeks to monetize through licensing its IP, developing interactive exhibitions and through esports tournaments and content. 

Arkave VR Arenahttps://sales.arkavevr.com/  is a proprietary gaming platform that brings location-based virtual reality to any location-based event or entertainment centre. Arkave features state-of-the-art free roam technology coupled with a vast library of both in-house and third-party games.

YDreams Globalwww.ydreamsglobal.com – has developed over 2,000 interactive and immersive experiences for some of the largest global brands including  Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes-Benz, Coca-Cola, Santander, AB InBev, Qualcomm, Unilever, Fiat and the City of Rio de Janeiro.

BEAT Gaming www.beat.gl – is an industry-leading esports company that has organized internationally recognized events such as the Dota 2, Overwatch and PUBG BEAT Invitational. Since its creation, BEAT has organized over 30 professional and semi-pro esports events, which have reached over 40 million viewers globally.

Purple Mage Advisorswww.purplemage.com – Purple Mage Advisors (PMA) is a research and data analysis firm that specializes in player recruitment and development in the gaming industry. PMA helps esports and gaming companies with industry reports, player recruitment, player training, data analysis and relevant statistical reporting.

RENDERwww.render.gg – Render is a professional video production studio specializing in crafting video content for YouTubers, Streamers, Teams and Brands. Render is highly specialized in gaming content, but also works with a wide variety of digital media.

 

More Information:
Daniel Japiassu
Director and CEO
dj@ydx.rocks
(604) 704-6466

contact@ydxinnovation.com | www.ydxinnovation.com | www.youtube.com/ydreamsglobal

 

This news release may contain “forward-looking statements” within the meaning of applicable Canadian securities laws, including, without limitation: the intention to acquire Amuka Esports; Thew new merged company be an immediate industry leader in delivering esports; that the combined company will be able to have a more streamlined operation workflow to better monetize its existing revenues stream.  Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies.  Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management, are inherently subject to significant business, economic and competitive uncertainties, and contingencies. These statements generally can be identified by the use of forward-looking words such as “may”, “should”, “will”, “could”, “intend”, “estimate”, “plan”, “anticipate”, “expect”, “believe” or “continue”, or the negative thereof or similar variations. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause future results, performance or achievements to be materially different from the estimated future results, performance or achievements expressed or implied by those forward-looking statements and the forward-looking statements are not guarantees of future performance. The Company’s statements expressed or implied by these forward-looking statements are subject to a number of risks, uncertainties, and conditions, many of which are outside of the Company’s control, and undue reliance should not be placed on such statements. Forward-looking statements are qualified in their entirety by the inherent risks and uncertainties surrounding the Transaction, including: that the Company’s assumptions in making forward-looking statements may prove to be incorrect; general adverse market conditions and competition; the inability to finance operations and/or obtain any future strategic investment necessary to implement new technologies; the inability to build a sustainable, conscientious company with a stronger presence online through new products in esports and VR; the inability to bring Virtual Reality to consumers directly and offer expertise in immersive technologies; and that market conditions related to the COVID-19 pandemic may negatively affect the outcome of the business or operations of the Company, including its results and financial condition. Except as required by securities law, the Company does not assume any obligation to update or revise any forward-looking statements, whether as a result of new information, events or otherwise.

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